Edit Menu
The edit menu contains useful editing tools like cut, copy and paste along with a selection of more advanced capabilities.
Setting | Description |
---|---|
Undo | Reverts your changes, newest to oldest |
Redo | Reverts your most recent change |
Instance | Creates a memory/performance friendly copy of an asset at the cost of asset flexibility |
Duplicate | Make a copy of the referenced asset, without layer changes, to current selected layer |
Duplicate All Layers | Make a copy of the referenced asset, with all layer changes, to their own layer |
Duplicate Collapsed | Combine changes from all layers, disconnect the reference relationship and make a new object on current selected layer |
Parent | Creates an X form and nests selected assets under the X Form |
Unparent | Removes nesting of selected asset |
Group Selected | Puts all selected assets into a group container |
Delete | Delete the entity that is currently selected in the stage |
Hide Unselected | Hides all assets that are not selected |
Un-hide All | Hides all assets that are not selected |
Focus | Positions the viewport, centered on the selected mesh |
Toggle Visualization Mode | Toggles between standard visualization mode and de-clutter visualization mode |
Capture Screenshot | Takes a screen capture |